![]() ![]() ![]() The computer AI is proficient, even on easy difficulty settings, and will aggressively attack weak points. Mana portals must be found and guarded, cities conquered and protected, and minor quests solved. Unleashing the powerful units takes time, however, usually around 80 turns of careful resource and unit management. ![]() The real fun in the game is controlling a race long enough to unlock its powerful unique units - a few Frostling Dire Wolves can turn the tide of a battle quickly. Astute wizard-kings will quickly learn to balance the necessity of utilizing different racial abilities with the need to keep everyone content. Trying to pair human champions with goblin wolf-riders is likely to trigger a revolt. Though Merlin favors humans, over the course of his travels he controls other races as well, and that's when things get tricky. The single-player campaign centers on a human wizard, Merlin, who's trying to master the seven spheres of magic. Unlike Age of Wonders, where players could choose from a variety of race-specific campaigns, AW II has a main story and individual scenarios. The hexagon-based maps, resource accumulation and hoarding, and strategies are similar too, but AW II manages to improve the entire experience. Players will control heroes, just like in Etherlords, but in AW II the heroes are even more powerful, allowing otherwise unusable spells to be cast during battles and into enemy cities. Though AW II doesn't use cards, the tactical unit battles are comparable. ![]() Players familiar with Etherlords will be amazed at the similarities. However, fantasy strategy gamers will appreciate AW II's multifaceted gameplay, intriguing characters, and beautiful boards. Games can go on for days, making the feasibility of multiplayer games questionable unless conducted daily via e-mail. Gameplay is buggy, with several annoying features, and the single-player campaign is tough even on the easy difficulty setting. Negotiation, trading, topography, tensions between races, alliances, unit upkeep, and minor deities all affect gameplay and strategies. Players take command of an extremely powerful and immortal wizard, then engage in fierce battles with enemy wizards. Age of Wonders II: The Wizard's Throne offers a compelling blend of strategy, fantasy, magic, and tactical combat. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |